Mobile Arcades

Worlds & levels

15 handcrafted obstacle courses, five in each of three themed worlds, each with a new twist.

BIG RIG LIL RIG countryside course with the MEGA truck on the track

The 15 courses are grouped into three worlds of five levels each. Every world introduces new hazards, and the difficulty ramps up as you go — early levels teach one idea at a time, while the finale chains them all together.

World 1: Sunny Hills

Sun-soaked countryside — dirt tracks, meadows, and rolling low-poly mountains. The gentle introduction to morphing.

  1. First Ride
  2. The Limbo
  3. Old Planks
  4. In & Out
  5. Heavy Duty

World 2: Construction Site

A stormy industrial yard of steel beams, hazard stripes, updraft fans, and glowing lava pits. Momentum and timing matter.

  1. Big Air
  2. Fan Alley
  3. Moving Day
  4. Wrecking Crew
  5. Slam Down

World 3: Neon Night

A glowing neon city of skyscrapers, spinners, toxic goo, and bloom-lit streets. The toughest, flashiest courses.

  1. Rooftop Run
  2. Pinball
  3. Night Shift
  4. Mixed Signals
  5. Grand Finale

Hazards you will meet

  • Low bars & tunnels — only the MINI fits underneath.
  • Crate walls — only the MEGA can smash through.
  • Rotten planks — hold the MINI, but collapse under the MEGA.
  • Pressure plates & gates — the heavy MEGA opens the way.
  • Lava and toxic goo — a wreck sends you back to the last checkpoint.
  • Fans, spinners & bumpers — launch or shove whichever form is lighter.

Not sure which form beats which hazard? The MEGA & MINI page breaks it all down.